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ARK Server - Mod installation and update

  • 2.3K Views
  • Last Post 28 August 2021
  • Topic Is Solved
IdefixRC posted this 20 May 2019

Hi,

I already received help via Discord for part one of the issue:

Problem 1 (solved via discord) adding 19 mods to the steam workshop page after server installation - no mod was downloaded. Current version: v1.8.0.0, built 14/05/2019 14:19 limits the number of mods to 9. After that, the update string gets too long and throws an error. Adding 9 at a time successfully downloads them all.

Problem 2 (open) SteamCMD downloads the mods to: /home/AMP/.ampdata/instances//arkSE/376030/steamapps/workshop/content/346110/793605978

There they remain and the server does not pick them up during/after update or startup in order to copy them to: /home/AMP/.ampdata/instances//arkSE/376030/ShooterGame/Content/Mods where they are required. This also means that the xxxx.mod files which need to be located in this folder are not created.

Help is appreciated (will post an update here once I got it running).

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Mike posted this 20 May 2019

Steam Workshop isn't fully implemented yet. AMP will perform the download but doesn't know how to move the mods into the correct place yet (since this is different for every game)

ITCub posted this 28 August 2021

Hi,

Apoligised for bumping an old post here, but i rather think it's important and relfects the same issues i am having with mods for ARKse on AMP.

It's 2021 almost 2022, i understand coding takes time, being a network engineer myself and having some coding experance to help me automate network configs and tools to help identify traffic issues, it takes time and i understand time is a limitled factor as theres only so much.

But that said, when will ARK fully support mods correctly, I have to manually do way to much back end work to get the mods to load on the server. makes me think why am i using amp if i am doing 50% of the back end work myself.

I really do support the project and thus would of exspected to see some progress re: mods for ARKse, that said, i would like to see this support added rather sooner, than latter, being almost 3 years on and no progress?

With the Start and Restart action, I'd suggest adding A default action to "update > start game server", by adding a flip switch to enable and override of the standard "start" or "restart" so the custom action is update > start Game server as the default for the start/restart button

Thanks, ITCub

Mike posted this 28 August 2021

https://github.com/CubeCoders/AMP/wiki/Adding-mods-to-an-ARK:-Survival-Evolved-server

There's a newer way to do this whereby ARK downloads the mods itself rather than relying on AMPs steam workshop support.

It's also worth mentioning that anyone can add functionality to AMP, there's no requirement to wait for us to schedule the work in if we've focused on something else (This year we've almost exclusively focused on the Generic module for example). AMP has an open SDK that's available to everyone.

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